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Tetris Couldn't Succeed at The Game Awards — A New Category Could Fix That

Each time a major prize-giving event approaches, you'll find a clamor for the addition additional classifications to acknowledge overlooked contributions and delight the passions of fans dedicated to specific genres.

My colleague has already made for a horror game category. It would be amazing. So would strategy board titles, which is a passionate advocate's mission. However, I must insist if I try to elbow in front since similar to dedicated enthusiasts, I possess a compelling case supporting my request remains most pressing above others. The demand is this: There should be a category for puzzle games.

Categorizing Game Types

Organizing artistic expressions defies precise measurement; opinions vary greatly, and inevitably start arguments concluding with vague boundaries. There’s a reason movie academies avoid this approach. Yet it remains an essential concession in the world of interactive entertainment, that demonstrate such variety it's challenging to consider them a single creative category.

For comprehensive acknowledgment of gaming accomplishments to be recognized, while allowing diverse titles to receive proper recognition, specific award classifications remain vital.

Present Award Structure

Leading game ceremonies offer these genre categories for Action-oriented games, Adventure-action titles, RPG experiences, Fighting, Sim/Strategy, plus athletic and racing experiences. Collectively, these six categories successfully include numerous genres, allowing placement for most games within them.

Not so for puzzle games. No suitable classification appears for their placement. Consider three of this year’s best games, showing diverse approaches: the architectural riddles in a particular game, intense tile-matching of another game, engaging interpersonal challenges from additional release. Where could they possibly go within current classifications? Nowhere, that’s where.

Acknowledgment Issues

There are dozens outstanding logic titles released every year lacking appropriate categories during gaming ceremonies, except when they manage to fit award groups including Mobile Game, Virtual reality experiences, and the highly challenging Indie races.

  • An iconic brain-teaser got overlooked in any category in 2014
  • Another imaginative release received no nominations during that ceremony
  • A beloved organization game got ignored that year
  • Only a few puzzle games scraped into small studio or handheld classifications

Importance of Logic Titles

Commonly they're modest productions, yet the craft behind logic titles holds tremendous importance. Well-known matching games stand as most engaged experiences in the world and have been for over a decade.

The iconic tile-matching title competes with well-known building titles competing to become most purchased experience; it additionally competes for best game of all time. Brain-teasers form essential building blocks to the art of video games, and engaging across multiple categories.

Recommendation and Reasoning

Logic titles wouldn't face this problem. It would be easy to populate five nominees with fascinating, diverse, deserving games each ceremony simply — actually, with challenge, because you’d have to leave so many good games out.

To emphasize again, these represent titles that otherwise have no home in important events. Brain-teaser creators function at the challenging frontier of video game design, producing among the purest expressions within interactive entertainment. Similar to cinema stunt performers, they deserve recognition. Let’s not keep them waiting 35 years.

Written by

Erica Whitehead

A seasoned gaming analyst with over a decade of experience in online casinos and betting strategies.

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